Monday, December 20, 2021

Assessment Tools


Microsoft Word

Definition:
Microsoft Word is a word processor developed by Microsoft.
Image result for microsoft word logo
Uses:
 Creating documents such as:
  1. Letters
  2. Brochures
  3. Learning activities
  4. Tests
  5. Quizzes
  6. Students' homework assignments
Benefits:
Available practically everywhere (PC, phones,..etc)

Google Forms 

Definition:
Google Forms is a tool that allows collecting information from users via a personalized survey or quiz.
Related image

Uses:
  1. Create customer feedback surveys, job applications, quizzes, order forms, and time off requests.
  2. Collect contact information and integrate it with a Google Sheet.
Benefits:
  1. Free 
  2. Online 
  3. Fast
  4. Easy to use

Poll Everywhere

Definition: 
Poll Everywhere is an easy way to gather live responses in any venue: conferences, presentations, classrooms, etc 

Uses:
    Image result for poll everywhere logo
  1. Poll Everywhere could be used for in class questions, such as a quick check for understanding, rather than having students raise hands or shout out answers.
  2. Poll Everywhere can be used for formative assessment to guide a lecture instead of paper and pencil assessment.
Benefits:
  1. To improve a presenter's understanding of students' knowledge.
  2. To promote levels of interaction and engagement.
  3. To allow students to participate or contribute to a session.
  4. To gain feedback systematically from a large audience.

Quizlet

Definition:
Quizlet is a mobile and web-based study application that allows students to study information via learning tools and games. 


Uses:

  1.  Help students (and teachers) practice and master what they're learning
Benefits:

  1. Differentiate review for students
  2. Incorporate collaboration and teamwork into classes
  3. Prepare for tests in a different way

Kahoot

Definition:
Kahoot! is a game-based learning platform, used as educational technology in schools and other educational institutions.

Uses:
  1. Make learning fun and inclusive in all contexts for all ages. 
  2. Create multiple choice games related to class content that students can play as a class by entering the game code on their app or device.
Benefits:
  1. Flexibility 
  2. Students' engagement 
  3. Simple

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